PvP changes

Aithne - 2017.12.20 15:03

Dear Players!

 

 

During the previous season, we've received enormous amounts of feedback that certain classes were too overpowered, while others were lagging behind in terms of damage and/or usefulness. We've decided to address these issues quite a bit more actively in this season through experimenting with PvP damage/healing values and dynamically changing them based on your feedback.

 

The first major PvP change, which will take effect globally, is increasing Battle Fatigue from its current value of 50% to 60%, however, this value is not set in stone.

 

The second major change will only affect arenas and isn't this exact: we'll be dynamically toning down the damage of the current top classes/specializations slightly, and possibly slightly buff the absolute weakest ones.

 

In addition, as you may have already noticed, we've decided to implement a couple extra features that you've been requesting for a while - in battlegrounds/arenas, PvE gear is now scaled down to an item level of 496, and to make gearing PvP alts easier, we'll implement the Conquest cap catch-up system in the very near future.

 

We hope that through cooperating with You on these changes, we'll be able to provide a more engaging, more competitive PvP experience for everyone.

 

 

Tauri Team



Facebook Share
More News


Developer Logs

If you are interested in the more underlying changes about the server's development click here!

Social Media

Loading